Marvel vs. Capcom Infinite

The Marvel and Capcom worlds unite to defend against the might of Ultron Sigma in Marvel vs. Capcom Infinite.


Originally revealed at the PlayStation Experience in 2016, Marvel vs. Capcom: Infinite (MvCI) is the up-and-coming entry in Capcom's esteemed Versus fighting series. The game marks a return to the 2v2 format of its earlier predecessors, and is slated for a 2017 release on PlayStation 4, Xbox One, and PC. It is being developed using Unreal Engine 4.


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MvCI's gameplay is a 2-on-2 tag-team battle that takes place on a 2D plane. Players utilize an arsenal attacks and special powers, boosted by one of the six Infinity Stones in an effort to KO the opponent's team in a best-of-3 rounds format.

The series to evolve its 4+2 button control scheme, with four buttons dedicated to punches and kicks and two specialized buttons, namely Tag and Infinity Stone replaces the assist buttons from the more recent entries.


While the return to 2-character teams may seem like a step-back from the 3-versus-3 gameplay of more recent entries in the versus series, MvCI is introducing a slew of new mechanics to add depth and variety to the seemingly pared-down format.

Tag System

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Taking a cue from Street Fighter X Tekken, players will have the option to tag characters in a wide variety of situations. Not only can a character in MvCI be tagged in a neutral situation, teams with be able to tag cancel their special moves and even super moves in order to create offensive pressure, extend combo, and maximize damage.

Additionally, players have access to the Counter Switch mechanic where, for the cost of two meters, they can tag a character while their other character is being hit, in an attempt to disrupt the opponent's combo or even capitalize on an opening to start a combo of their own.

Infinity Stones

MvCI's developers have compared the game's Infinity Stones to the Grooves from Capcom VS SNK 2. The six Infinity Stones are the Power, Mind, Reality, Soul, Space, and Time Stones, however only the abilities of the Power, Time, and Space Stones have been revealed so far.

By selecting a Stone in addition to their two characters, players will have access to powerful effects granted by activating the Stone. Each stone has a basic effect that can be activated at any time, and another more powerful effect that consumes Infinity Meter. Infinity Meter is gained by taking damage, losing a character, or using the stone's basic ability.

Power Stone

  • At any time, players can activate the Power Stone to perform an attack with wallbounce properties
  • By spending their Infinity Stone meter, players can enter a special state where all of their attacks do increased damage and extended hitstun, and many attacks also gain new wallbounce and groundbounce properties

Space Stone

  • At any time, players can activate the Space Stone to trigger a gravity effect that draws their opponent closer
  • By spending their Infinity Stone meter, players can trap their opponent in a dimensional prism, effectively restricting the opponent's movement to an area about 1/4 the size of the screen

Time Stone

  • At any time, players can activate the Time Stone to perform a teleporting dash maneuver that passes through opponents and projectiles
  • By spending their Infinity Stone meter, players can enter a special state where they have unlimited access to the stone's special teleport dash, and relaxed limitations on their chain combo capabilities

Increased Accessibility

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In an effort to make MvCI a less intimidating prospect to newcomers, Capcom is introducing a few new features to the series in order to make the game more accessible. One such feature is the addition of two-button supers. Each character will be able to access one of their level 1 super moves simply by pressing Heavy Punch and Heavy Kick at the same time.

MvCI will also include auto-combos. By repeatedly pressing the Light Punch button, a character will automatically cycle through the attacks in the magic series, a combination of escalating attacks that serve as a universal combo all characters have access to. This means anyone can jump into the game and at least do some damage, and have their characters look good while doing it.

Capcom is also experimenting with simplified inputs for special moves. The game has currently done away with half-circle motions and charge motions, instead assigning quarter-circle inputs to most special moves. Dragon-punch inputs have also been removed (save for Ryu), and replaced with a simpler input of Down Down.

Gameplay Modes

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The game is set to release with story, arcade, training, mission, and versus modes. The story follows the Capcom and Marvel heroes as they set out to defeat the entity known as Ultron Sigma, a fusion of Marvel's Ultron and Capcom's Sigma, and foil its plot to take over the universe.


This is a list of the characters that have been announced so far, and is in no way final.



DLC Characters

MvCI is set to launch with a planned slate of six DLC characters, the first of which is Sigma with the remaining five to be announced at a later date.