Tom Clancy's Rainbow Six: Siege is a modern military first-person shooter in the Tom Clancy franchise developed by Ubisoft Montreal Studios for the Xbox One, PlayStation 4 and PC. The game is powered by Ubisoft's Anvil Next game engine.
The game focuses on objective based team gameplay, with no respawns and a high level of environmental destruction. As players progress, they earn Renown, the in-game currency, which allows them to purchase more operators, gun attachments, and weapon skins. It features 10 different maps at launch, all with a day and night variety. More operators and maps are to be added as the game ages.
Situations is the game's optional tutorial section, where players can get accustomed to the various classes and maps that they will eventually be using in multiplayer. These 10 single player missions (with introductions narrated by actress Angela Bassett) each deliver a different operator and objective, with other secondary objectives that earn additional Renown.
Once the player successfully completes the 10 Situations, they unlock Article 5, an 11th mission that drops the player into an online co-op match with 4 other players, tasking them with defusing two bombs on a college campus. This map is only used in this mission, and is not available in the normal Multiplayer mode.
The game contains a player vs environment (PvE) Terrorist Hunt game mode where teams of five players cooperatively attempt to defeat maps filled with terrorist AI enemies. The goals in this mode change each round, and include disarming bombs, extracting hostages, killing all of the terrorists, or protecting an asset (defensive mode). There are different types of enemies including suicide-bombers, scouts, and general enemies. Scanning an enemy with a camera or drone will reveal the 'class' of that unit.
- Engineer: will focus solely on setting barricades and traps and other devices.
- Roamer: will rely on setting up group attacks, and attempt to flank you at opportune times.
- Bomber: will walk/charge towards you at all costs and self-detonate, they are heavily armored and strapped with explosives.
The game mode randomizes enemy positions, classes, and objectives, and promises "you will never have the same experience twice."
Terrorist Hunt can be played online in teams of 5, or you can select to go in as a "Lone Wolf." It contains three difficulty levels; Normal, Hard, and Realistic.
Multiplayer pits 5 vs 5 in close quarter combat, with one team defending an objective (either a hostage or a bomb), while a counter terrorist Rainbow team attacks. The defending team must fortify their surroundings, reinforcing walls, creating traps, defensive systems and strategies to stop the attacking team. The attacking team must breach the fortified location and rescue the hostage/disarm the bomb using coordinated assaults and close quarters combat.
Each operator has their own unique weapons and abilities, and each one must be unlocked by using Renown, the in-game currency. The initial cost of a operator is 500 Renown, but as more operators are unlocked from a CTU (Counter-Terrorism Unit), they will increase in cost by intervals of 500. Players can also buy scopes, grips, and weapon skins using Renown.
At the start of each round, each player selects an operator, and no one may pick the same operator as another player. If a player has no open operator available to them, there is a generic "Recruit" operator available. The Recruit has no special abilities, but can use an offensive gadget and a defensive gadget in the same loadout. Recruits also have a much wider selection of weapons to choose from depending on the CTU they select.
DLC operators (such as Buck and Frost from the Season One "Black Ice" DLC) cost 25,000 renown instead of the default 500-2000 renown range.
|Sledge||SAS||Attackers||Uses a breaching hammer to break walls and other surfaces.|
|Thatcher||SAS||Attackers||Uses EMP grenades to disable electronics.|
|Mute||SAS||Defenders||Deploys jamming devices to scramble signals and hide objectives.|
|Smoke||SAS||Defenders||Sets remote detonated toxic gas mine that cause damage over time so long as people remain inside the gas cloud. This hurts both teammates and enemies.|
Has a grenade launcher with two rounds, specifically designed for breaching. Does not damage players or reinforced walls.
Carries an exothermic charge capable of destroying reinforced walls.
Places bulletproof barricades over doorways and windows. They can only be broken by breaching charges, Sledge's hammer or 12 melee attacks.
Detects heartbeats within a short distance, regardless of walls between him and the source. Using his cardiac sensor leaves Pulse vulnerable to attack as he cannot use his weapons.
Operates a shock drone capable of neutralising traps or injuring enemies.
Wields a large riot shield with extendable "plates". These plates can be extended at will to cover his head and feet completely and widening slightly.
Carries a syringe gun which can revive allies (and himself) from a incapacitated AKA 'down but not out' state.
Deploys a bag of additional armor for his teammates to equip which increases the chances of it's wearer becoming incapacitated in situations in which they would otherwise be outright killed.
Flips the magnified sight up on his marksman rifle, allowing for increased magnification and visibility.
Can apply a charge to walls which then pierces through to the other side and launches several grenades. These can harm and even kill the hostage if the user is not careful.
Has a stock of three laser tripmines he may set on any window or doorway. Only enemies will set them off, and they can be deployed on barricaded doors/windows to mask the beam.
Deploys a stationary mounted LMG that can be used by any member of his team.
Uses a riot shield with a large light on the front. Can be triggered 5 times, each use acting much like a flashbang.
Uses an Electronics Detector to detect any electronics in range, even through walls.
Installs an Active Defense system which intercepts and disarms grenades before they can detonate.
Places high tension shock wire on metallic gadgets, dealing (or increasing damage dealt) to enemies. Placing them on reinforced walls stops breaching charges from being deployed.
Carries an underbarrel "Skeleton Key" on his rifle that lets him fire a shotgun blast that rips apart enemies at close range.
Places a "Welcome Mat" on the floor that will incapacitate (but not kill) enemies who step on it, and prevent them from crawling to safety.
Carries a flexible rifle-shield that can protect him from frontal headshots when looking down the scope.
Throws multiple sticky cameras onto most surfaces that can be accessed by anyone on her team, allowing them to view areas that standard cameras in the level cannot cover.
Wields a "tactical crossbow" that can fire either asphyxiating bolts that can damage enemies in close proximity to them, or micro-smoke grenades that can be used as visual cover for his team.
Her "Silent Step" allows her to noiselessly sneak up on enemies and incapacitate them with a melee attack. She can also interrogate downed (not dead) enemies to learn the location of their teammates. She also wields a unique silenced handgun called the "Luison" that will knock down an active enemy and allow her to interrogate them.
Her "X-KAIROS" launches explosive pellets that can be remotely detonated and destroy even reinforced walls. However, they can be neutralized before detonation.
Deploys a "YOKAI" drone can act both as an extra camera drone and send out a short-range sonic pulse that will distort the vision and accuracy of enemy attackers for several seconds.
Wears special lenses that can reveal the footprints of enemies (except Caveira's silent step).
Places a one-way bulletproof mirror shield on reinforced walls to hide teammates, with option to pop out shield and create a "murder hole."
There were 10 maps included at launch for Multiplayer and Terrorist Hunt (with one additional map only seen in the specific Situations mission "Article 5.")
- Hereford Base
- Club House
- Presidential Plane
- Kafe Dostoyevsky
All major DLC for the game will be made free to all players, so as not to splinter the user base.
All players will get additional maps as soon as they are released, and new operators will be unlockable via Renown. Season Pass owners will get early access to the new operators and will not have to spend renown to unlock them.
The first year is set to contain four "seasons" of content. Each season will have two new operators, new weapons, and a new map. Additional modes and weapon skins are also to be included.
Year One Content
|Feb 2, 2016||Black Ice||JTF2 [CAN]||Yacht|
|May 11, 2016||Dust Line||SEALs [USA]||Border|
|Aug 7, 2016||Skull Rain||BOPE [BRA]||Favela|
|Nov 17, 2016||Red Crow||SAT [JPN]||Skyscraper|
Year Two Content
|Feb 7 2017||Velvet Shell||GEO [ESP]||Coastline|